Puzzles, chess sets and other games worth gifting for shared play

Chess sets, gradient puzzles, party games and more. Five gaming objects designed with enough intention that they earn a permanent place in any living space.

Updated

A game living on a shelf gets played and a game living in a cupboard does not, which means the box is not packaging in this category. It is the object, and it decides whether anything inside ever comes out.

The five here all pass that test, and they cover the four modes shared play actually takes: two people concentrating, one person absorbed alone, a group being loud, and a table where somebody deals.

1.Printworks Art of Chess Set

Printworks Art of Chess Set

Most chess sets fail in one of two directions, and the failure is almost always weight.

A beautiful set with light pieces slides on the board and topples when somebody knocks the table, which makes a long game irritating. A heavy tournament set plays perfectly and looks like sports equipment. Very little sits in between.

Printworks puts the Art of Chess Set on a 25 by 25 cm acrylic-topped board, and the reflective surface is doing something specific: it doubles each piece visually, so a shallow board reads deep and the pieces look taller than they stand.

The packaging is art paper with black and silver foil, which matters because a set spends ninety per cent of its life in storage. A box you are happy to leave out is a set that gets played.

2.Areaware Gradient Puzzle

Areaware Gradient Puzzle

No image, no edges you can identify, and no landmarks, which removes every strategy people use on a jigsaw.

You solve a normal puzzle by matching the picture: find the bit of sky, find the corner of the barn. The Gradient Puzzle has only a continuous colour ramp, so the only method left is judging tiny differences in hue and placing each piece where it must fall in the sequence.

That makes it a genuinely different activity, not a harder version of the same one, and it is why Areaware can charge what it does for a small number of pieces.

Left partly assembled on a low table it reads as a colour study instead of an unfinished job, which is the other reason it works in a living room.

3.Cards Against Humanity International Edition

Cards Against Humanity International Edition

The version with the American references removed, which is the only version that works outside America.

The original deck assumes a shared cultural vocabulary: local politicians, brand names, television that never aired elsewhere. In a room where half the players do not have that context the game stalls, because a card nobody understands is a card nobody can play against.

Cards Against Humanity rewrote the International Edition around references that travel, into a smaller and better-edited deck.

It is the loudest object here, and every group needs one thing that requires no explanation and no setup.

4.Theory 11 Artisan Playing Cards

Theory 11 Artisan Playing Cards

FSC-certified stock with an embossed finish, which is a specification about how the cards handle, not how they look.

Playing cards are a tactile product before a visual one. Stock weight decides whether a deck fans smoothly or clumps, and the embossing pattern creates air pockets between cards so they slide rather than stick, which is why cheap cards feel dead after a week and good ones do not.

Theory 11 designs the Artisan faces as illustration instead of standard pips, which is a real trade: they are beautiful and they are marginally slower to read in a fast game.

Twenty pounds for a deck of cards sounds absurd until you handle one, and it is the cheapest thing on this page.

5.LEGO Game Boy

Lego Game Boy™ 72046

A lenticular screen, which is the detail that turns a nostalgia object into something that does anything.

Two interchangeable cartridges slot in, and the screen shows different artwork depending on the viewing angle, which fakes the animation of a game running. That is a mechanical solution to a problem the model did not have to solve at all, and it is why this is the LEGO set on this page instead of a display piece.

The proportions are the achievement otherwise. A Game Boy is a small object with a very specific silhouette, and reproducing it at roughly life size in bricks leaves almost no room for error.

Sixty pounds, an evening to build, and afterwards it is a thing people pick up. The wider shelf argument is in design toys worth displaying.

What makes a game worth gifting

The box decides everything. A game in a good box lives on a shelf, and a game on a shelf gets suggested on a wet Sunday. A game in an ugly box lives in a cupboard, and nobody has ever spontaneously gone to a cupboard.

The second thing is setup time. Anything needing more than about two minutes of explanation gets played once, at the gathering where somebody gave it, and never again, which is why the two easiest objects here, the cards and the party deck, are the two most likely to be used weekly.

The third is whether it works at the number of people you actually have. Most games target four to six players and most evenings have two or three, which is why a chess set and a puzzle earn shelf space a six-player party game never will.

How we chose

We chose these five on whether the object earns a shelf, because a game in a cupboard is a game nobody suggests. Between them they cover the four modes shared play takes: two people concentrating, one absorbed alone, a group being loud, and a table where somebody deals. None of these makers publishes specifications our fetcher can read, so no pick carries a panel and there is no comparison table.

About the author

Justin Farrugia

Founder & Editor of Curated Supply

Justin Farrugia is the founder and editor of Curated Supply, a design-led directory to things worth owning. He has personally curated over 1,000 products across workspace, carry, coffee, audio, and the home, each judged against one standard: design intent, material quality, and the restraint that lets a thing last.

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